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3D Interaction

World grid.#

By default, a 2D horizontal, regular grid is displayed in the 3D viewer to help the user correctly align the different item positions, sizes, and distances in 3D space. Each bigger square is of 5x5 units and a second cell-level was added to the world grid: each first-level cell (e.g., 1x1 m2) This makes it possible to estimate distances and alignments of items easily, especially if the plant items are organized in a regular fashion and distances separating items are multiples of the smaller cell size. In addition, the colors and thicknesses of grid lines are adjusted to obtain a better contrast with the background color.

Camera#

Rotate/Orbit#

InteractionKeyboard/mouseTouchpad/touchscreen
Rotate**Alt + left + dragtwo fingers drag

Alt and mouse will turn the camera around

Pan#

InteractionKeyboard/mouseTouchpad/touchscreen
Pan**Alt + middle + dragtwo fingers drag

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Alt + middle will pan the camera

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InteractionKeyboard/mouseTouchpad/touchscreen
Zoom in or outAlt + right mouse dragtwo-finger pinch
Shift + two-finger scroll

Alt + Right will zoom in.out

Zooming in helps you see metrics with maximum granularity.

Apart from these user driven interactions the camera itself has several properties that can be modified by the user. The following table lists all the camera properties.

Split View#

In orderr to view and manipulate several camera views at the same time, there is a feature in FRI3D that can split the view horizontally , vertically or both.

The following figure is an example of such a split view.

Split View
Split View

What's next?#

Further reading & related information#

Reach out

If you need help after reading this doc, email us [email protected] for an answer. .